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- on exitFrame
- if rollOver(12) then
- set the visible of sprite 10 to 1
- end if
- updateStage()
- repeat while rollOver(12)
- end repeat
- if rollOver(13) then
- set the visible of sprite 8 to 1
- end if
- updateStage()
- repeat while rollOver(13)
- end repeat
- if rollOver(14) then
- set the visible of sprite 9 to 1
- end if
- updateStage()
- repeat while rollOver(14)
- end repeat
- if rollOver(15) then
- set the visible of sprite 3 to 1
- end if
- updateStage()
- repeat while rollOver(15)
- end repeat
- if rollOver(16) then
- set the visible of sprite 6 to 1
- end if
- updateStage()
- repeat while rollOver(16)
- end repeat
- if rollOver(17) then
- set the visible of sprite 4 to 1
- end if
- updateStage()
- repeat while rollOver(17)
- end repeat
- if rollOver(18) then
- set the visible of sprite 7 to 1
- end if
- updateStage()
- repeat while rollOver(18)
- end repeat
- if rollOver(19) then
- set the visible of sprite 5 to 1
- end if
- updateStage()
- repeat while rollOver(19)
- end repeat
- set the visible of sprite 3 to 0
- set the visible of sprite 4 to 0
- set the visible of sprite 5 to 0
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 0
- set the visible of sprite 8 to 0
- set the visible of sprite 9 to 0
- set the visible of sprite 10 to 0
- go(the frame)
- end
-